We start to head one more hex out in all directions from Onadbyr starting with a continuation of the River Nenock to the northwest.This is an interesting tile as you have the tip of the swamp to the south and to the northeast is the southern tip of the Onadbyr Plains which is like the breadbasket states in the US. The Nenock river divides the two feature sets. Technically the Kings Road runs along the northern side of the river. Due to the scale I'm working at with the limits of the Hexton Hills set (ie - there's no hex token with a river and a road running parallel to the river), I'm going to think about painting in the road at a later date. Also, my players have a map which has the road on it - these tiles provide additional feature/encounter detail and perhaps events that occur which they're not aware.
One of those events is the mud funnels - the title to this post - this event occurs on the very center hex token. As it's an event and not a terrain feature, I didn't paint it in - but I might run another 3D print of the center hex token and paint it up a bit differently. We'll see and I'll decide that later. Since the hex tokens are magnetized being careful of using the same polarity, I can snap another hex right on top and the magnets will hold it into place at the time the event occurs.
There are some new colors added to the palette here...
* the swamp hex token. I'm using the same Ultramarine base color but I'm mottling it with an old Reaper Master Series color called Clouded Sea (technically I think you can still order it but you have to purchase 12 bottles as a special order of 9194). I received this color long ago when I purchased some mini's direct - many times Reaper will throw an extra something in the package and this color quickly became one of my favorites. This hex is again interesting because the river hex token have the Ultramarine base highlighted with Electric blue and gives a very different look than the same Ultramarine base mottled with Clouded Sea which gives off a dark/mysterious atmosphere.
* the farm fields - looking at overland maps of US agriculture there are golden yellow fields but also green fields and red/orange fields (I have no idea what crop that is but it looks cool). There's so much green already on all the various hex tokens so I wanted to limit the amount of additional green. The bright red is also unique and therefore limited as well. The red/orange is Vallejo's Hot Orange which is brush painted and the field green is Vallejo's Goblin Green base with a light coat of Escorpena Green - the reason for the mix is Goblin Green is too much like the Sick Green base and Escorpena Green is too close to Light Livery Green used as grassland highlights and on the deciduous trees - using Goblin/Escorpena Greens together gives a textured color that's easy to replicate across many hex tokens.
If you're following along on my Hexton Hills printing of the Kingdom of Aglarion, then this hex is going to sit northwest of Onadbyr and part of a second hex ring around Onadbyr like so...
No comments:
Post a Comment