Fun with a seahorse! The seahorse represents a section of the map called Sea Horse Cove - a bit of a play on words with it representing a difference from the Calhay Sea. This tile is actually a tile and a half-tile along with the first piece of border on the map.
The borders were airbrushed Black and then, maybe regretfully because it's a lot of work to handpaint and then fix any mistakes, I decided to paint Vallejo's new Stonewall Grey on the indentions (I mention "new" because the latest version of Stonewall Grey is more grey than the old version which matched up with Games Workshop's Fortress Grey which had more white in it). Each bump and each indention represents individually approximately 2 miles of scale on the map.
The width borders from Hexton Hills are actually quite nice. Not only do they have longer pieces but those pieces include the top piece of hex integrated into the 3D print making a really tight and nice solid piece to interlock the other hex tokens together. The length tokens, that's another subject coming up in another post - let's just say they're a real pain.
If you're following along on my Hexton Hills printing of the Kingdom of Aglarion, then this hex starts the completion of the sea to the borders. I want to get all the sea complete as it represents the southeast corner of the map and then I can use that point as the starting point on the magnetic whiteboard and work in the -x and -y directions...
1 comment:
Looks good!
Post a Comment